Reptomancer. Reptomancer: 4. Reptomancer

 
Reptomancer: 4Reptomancer So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far

Nob is the abortion clinic of this game, sentencing your deck to. One of the Reptomancer’s attacks also has a weakening. But decks' needs are not that consistent. Honestly Reptomancer is a pretty good reality check for Act 3. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. if you have 3 total energy, use burst for 1, then a 2 energy malaise, you get two uses of a 2 energy malaise. (Whenever you draw a Status card, draw 2 cards. Reptomancer won't stand a chance!" >2 spikers with 1 repulsor >2 spikers with spheric guardian >drew dat aoe when nemesis sawed your health in half, and you have no flex tape #9. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Custom Mode is a game mode unlocked by playing a Daily Climb. The reason you should take this card early is in your comment. Data accurate as of December 07, 2022. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Its getting late in the day and u/SkatesMcGates still hasent posted so I figured I would! Glass knife is great source of damage but needs an upgrade or strength source to really shine. The other two classes are better off with Orrery. 3) Ssserpent: gives you more and more gold which gives you more and more stuff so the benefit gets bigger and bigger over time. If you can’t beat giant head you probably can’t beat the heart though, so you kind of should be taking the risk anyway so that you can get a chance at improving your situation. . On the other hand powers are generally more impactful than either of those. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. So I killed all the daggers fast, but he kept summoning more. Time Eater: 5, just to allow for setup. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. If you're taking out the daggers, her damage output is less dangerous than the other two elites. 1 Energy | Whenever you draw a Status card, draw 1 card. Maybe a rival to the Crow. Definitely not balanced. Report Save Follow. ago. One of the weaknesses of poison decks is that there's not a lot of front-loaded damage; taking out minions can sometimes be painful. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. Storm of Steel Silent Rare Skill. ago. Sentries, Act 2 elites are all really cool fights, Nemesis. One of the Reptomancer’s attacks also has a weakening debuff. Double Explosive pots are enough for Reptomancer. aranaya • 8 mo. 3 Energy | Ethereal. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. ). on July 30th! Looking forward to. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a. Business, Economics, and Finance. 3 (2) Energy | Choose a card. Pierre-Gilles de Gennes introduced (and named). Reptomancer > Nemesis > Giant Head As a whole, weighted: Reptomancer > Slavers > Lagavulin > Gremlin Nob > Nemesis > Giant Head > Gremlin Leader > Book of Stabbing > Sentries Note: this is my take on them at A20. Immolate would be the best aoe, but something like conclude+ would work well too. Option 1: Leave, gain nothing. CryptoYes. ) She slaughtered me. Necronomicon is a Relic obtained through the Cursed Tome Event. Really nice in sentry and slavers fight, and can perform well in a lot of non-boss fights moving forward from Act 2, as well as Awakened One. Upon pick up, choose an Attack card. )Silent, of course, also likes her debuffs. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. Daily Slay the Spire Discussion (295/696): Gremlin Leader. Business, Economics, and Finance. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. Ring of the Serpent (Relic - Boss [Silent Exclusive]) Replaces Ring of the Snake. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. I feel like if you can't end him by turn 4, kiss your run goodbye past A10 with any character. Bowling Bash is a really underrated card when it comes to those fights as well. And that is pretty fucking. Please nerf that. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. The Champ is one of the three bosses encountered at the end of Act 2. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. In wrath, 24 (32) damage is a. Siphon soul slowly drains all your effectiveness. Report Save Follow. Generally though, my greatest consideration here is the Act boss. Zelda: Tears of the Kingdom. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Always uses Taunt every 4 turns. One of the Reptomancer’s attacks also has a weakening. Kusosaru. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. You can do a lot with 3 cards and 6 energy on Watcher. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Deva Form Watcher Rare Power. I googled it and saw a Steam thread which said you should focus the daggers. So I killed all the daggers fast, but he kept summoning more. It’s a really solid early game investment since defect doesn’t start a run with much defense compared to when it ends a run, but it falls off later on. The run starts at 3:42. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. One of my favorite brands, personally. Gain 50 Gold. Usually alpha-Omega isn't the best option. On A17+ the reptomancer now summons 2 daggers at a. Share. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. But for that 1000 cuts is almost as good, and in some cases better. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . 2 Energy | Discard your hand. Incense Burner: Try to go into the fight with the Burner on 4 so that you get the apparition charge on the Heart's first big attack (2nd best is to go in with 3 so that it blocks the Heart's second attack) Fossilized Helix: Try to save it so that it. I rarely take Barricade, but it can sometimes be very strong with solid block (especially Impervious) and an Entrench already. But this is a uncommon relic with uncommon price, so it depends on the situation. Just encountered this situation, 89 damage (reptomancer 30, two daggers dealing 25 and a third one dealing 9). Add 1 (Upgraded) Shiv to your hand for each card discarded. It can provide some much needed AoE to a shiv-heavy deck too. wingedespeon • 7 mo. ago. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Then it proceeds to summon minions ( I hate this mechanic. With reptomancer I can usually keep killing the daggers before they ever do their second attack. One of the. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). Gremlin horn makes repto even more of a breeze. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. One of the awkward boss relic, its value has high variance yet still have a minor drawback. But decks' needs are not that consistent. Reptomancer is scary, but Gremlin appears before you can get a proper deck together. Definitely not balanced. But the wokebirb IS the chosen. Hi All! This is my attempt at the December 22nd Daily with the Ironclad. Having your good cards early is. Overclock Defect Uncommon Skill. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Reptomancer fight is there to inform you that you. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. If you find this relic, you will search the ends of the earth for Corruption, and. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. Reptomancer: 4. For boss fights, though, it's not as great. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Innate upgrades can be "worth it" if your whole strategy revolves around getting that power online, but they are typically low priority compared to upgrades that dramatically increase a card's effectiveness, reduce costs, etc. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Compare to nemesis which often just drops a 45 damage attack on you turn 1 or 2, or reptomancer which might require you to block for 80 damage turn 2, if you didn't draw aoe. Reptomancer is way harder imo. Boss - Well, Donu and Deca are definitely the easiest and most straightforward. soccercobra50. It helps focus down an orb. Report Save Follow. My vote for the best common attack on Silent. Haha wtf that was loopy stupid ;). It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. ago. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. Put all Cost 0 cards from your discard pile into your hand. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. Obtain 1 card. The Gremlin Nob is an Elite enemy found primarily in Act 1. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. HP: 29-35 / 31-38 (A7+) Parties: 2 other Shapes, 3 other Shapes, Spheric Guardian and 1 other Shape. Please nerf that. 33) Iffy corruption. But against reptomancer it kills the little swords. Pattern: 20% chance of. Defect is a worthless character. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. And Reptomancer will kill you. Helps a lot against Collector, Champ, Heart, and various minor foes. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Silent loves fat decks, with plenty of mitigation and slow damage, while GF can only be played when you have drawn all your deck, so late in a fight. Hot damn if this relic isn't just amazing. Tiny House Boss Relic (100% sure) Obtain 1 potion. Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. Skim Defect Uncommon Skill. The Reptomancer is an elite encounter fought in Act 3. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. But then it kept being useful even in Act 3 - even in its worst form - to just clear out trash faster. Still, hard to pass up free damage. It gives you 1 common, 1 uncommon, and 1 rare relic. Next Discussion: Shockwave. The other two classes are better off with Orrery. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Next turn, add 3 copies of that card into your hand. Barrogh • 4 yr. Plus having actually hard elites in act 3 is good, considering for awhile act 3 has been the easiest act. Slay the Spire. 1 - Don't fight an Elite in the first couple floors of Act 1 unless a whale bonus gives you a way to beat all of them. Wiki link. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. This relic, I think, is a lot stronger than people sometimes give it credit for. Share. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. Juggernaut should be treated as a low-tier. The reptomancer fight is the only fight I know of that actually seems to use this configuration. Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. An empty floor is always a really bad thing, as was the relic option. Combust in particular will do tons of work against something like Slime Boss, where it will consistently deal damage for the rest. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. ) and other relics (Charon's Ashes, Letter Opener, ect. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. However, one also appears in Act 2's Colosseum Event alongside a Taskmaster, provided the player opts to fight. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. A17+ Reptomancer. On A17+ the reptomancer now summons 2 daggers at a. Yeah. Reply. Falling. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Consider 3 if your deck is good at killing the knives. Repulse: Shuffles 2 Dazed into the draw pile. Bag of Marbles Common Relic. Just for any new players reading, the boot is a bit of a meme for being worthless. You've now dealt 14 damage to the dagger. You can hack while stealthed; hacking in this. Something must have really gone wrong if you can't even kill the daggers in 12 cards. Really useful source of AoE damage in Act I and II. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Can use some adjoustments #1. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Every time you play 3 Attacks in a single turn, gain 4. ago. Woke Bloke: 4, alternatively 5 if you want to kill cultists really fast. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. This overall, is probably in the player's favour in. Share. Please nerf that. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. Immolate would be the best aoe, but something like conclude+ would work well too. I think they may have over-buffed this card just a tad bit. You'll need serious AoE damage to deal with her either way, or at least a deck strong enough for most elites. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. When there is 1 other enemy: If the last move was Encourage, will have a 50% chance of using Rally! and 50% chance of. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. Reptomancer is a common culprit. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). 95 12 Used from $2. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Battle Hymn Watcher Uncommon Power. Notes on fighting Reptomancer: Step 1: Crank up the music. Kusosaru. Gremlin Leader is an Elite encounter found only in Act 2. Then better for Act 4, yeah, I'm handing it to Cleat. TheIncomprehensible. Business, Economics, and Finance. Honkai: Star Rail. Reply yommi1999 Ascension 20 • Additional comment actions. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. She also has a lot of 0-cost attacks, like her shivs. Bottled Flame Uncommon Relic. Setup Silent Uncommon Skill. Easily and uncontestably the best mech in the game is the Rocket mech. Remove all strikes/defends is incredible. ( 1965-01-23) January 23, 1965 (age 58) Harbor City, California. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. Deva Form Watcher Rare Power. ago. You could get around this sometimes if you have wraithfrom for example and you could consistently play it early but you need to be. Pandora's Box: The box can dick you over by replacing too many cards that can block. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Now it works really well, probably too well for a common rarity card. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeSo, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Bottling a defrag is good for scaling but you still need your focus to do something for you. I have created a guide that explains how different monsters and bosses behave and how to use that to your. Monsters. 1 Energy | Draw 3 (4) cards. Shield and spear is mainly there to kill slow and large scaling defect decks as the heart just gets wrecked by those. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Remove all strikes/defends is incredible. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. So I killed all the daggers fast, but he kept summoning more. Natasha Fooman. Losing a run will NOT reset any progress or decrease your Ascension number. Movies & TV. Report Save Follow. You had a few reasons to take it but I have a feeling it wasn't as impactful as it can be in other runs. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. Reply. Ancestor_Anonymous • 22 days ago. From a medium chest, there's a 35% chance of a common relic, 50% chance of an uncommon relic, and 15% chance of a rare relic. The competition is between this dagger throw and poisoned stab. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. Reply. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". • 4 yr. 1. Common relic is always a small boost, but some uncommon and rare are quite situational. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. urfavgalpal. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. . If you have corpse explosion or catalysts you don't really need it, but often you end up in need of a scaling damage card end of act 1 start act 2 and this card can carry through act 2 with little help in a defensive deck. If you are playing defect they are the only runkiller after you finish act 2 together with reptomancer. Getting punked for 80+ on turn 2 is too much, especially for a regular hallway fight. 2017. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. If you dont have either avoid as many elites as possible and pray you dont have to fight it, otherwise you're fucked. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. That run broke my brain. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. e. Custom Mode is a game mode unlocked by playing a Daily Climb. $8. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. This is another older jorbs timestamp where you can clearly see the top right dagger hitting before the reptomancer even though she is further left. The only really flashy thing this relic can do is allow you to block Vulnerable from Collector with only a single artifact charge, as the debuff order there is weak-vuln-frail and ginger will prevent artifact from being used on weak sources. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. ago. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. level 2 · 4 yr. Even without self inflicted statuses it's still good, especially on higher Ascensions, due to enemies which put statues in your deck. Usually alpha-Omega isn't the best option. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. If not, defect usually has to settle for frontload or just insane frost shielding. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. Its pretty bad, unless your act is worse. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. 39. Option 3: Get a random relic, 75% chance of a curse. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. My character was half HP and I didn't have enough block to counter this. At least nob can be brute forced by taking it on the chin. ) She slaughtered me. There are a couple better boss relics, but for the most part this is a really good relic. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. soccercobra50. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Shuriken Uncommon Relic . On the other hand powers are generally more impactful than either of those. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. The passive block that this grants is usually enormous by the end of the run. Silent Rare Skill. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. Orrery vs. Let gremlin #1 hurt you to proc puzzle. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. At the start of combat, each enemy gains 1 Strength. She also cannot summon more than 3 times in a row, so if you kill daggers. Any kind of defensive deck that takes more than 2 turns to set up just gets wrecked by Reptar+2dags. 162K subscribers in the slaythespire community. An unappreciated utility of this relic is also that it’s great with high cost Powers or skills like [ [Echo Form]]. Reptomancer in a nutshell. Astrolabe: Astrolabe is. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. r/slaythespire. By Sampstra Games and 1 collaborators. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Daily Discussion/Debate #104: Lagavulin. spirescan-bot. In a deck with about 20 cards or more, the curse means nothing. Then, a wild Reptomancer appears. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. However, considering that this has the potential to copy the boss relic that one. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. 拜蛇术士. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. While the two games share many mechanics, they feel very different to play and require different approaches. But for that 1000 cuts is almost as good, and in some cases better.